Fantasy name generator
Names for every people in your world, from elves and dwarves to sea-raiders and colonists of distant planets. Each style follows its own sound rules, so a cast from one culture sounds like it belongs together.
Runs in your browser. Nothing you type or save is sent anywhere.
Familiar medieval roots with family names built like English place names.
Shortlist
0 savedPress the star on a name to keep it here. The shortlist is shared by all of Feldar's name generators.
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How fantasy names are built
Readers can't hear your world, but they feel its sound. A name made of soft consonants and open vowels reads gentle and old; one full of hard stops and short vowels reads blunt and close to the ground. Most memorable invented names come from a small set of choices made once and kept: which sounds a people uses, how those sounds join into syllables, and what a family name looks like.
Choose a sound palette for each people
Pick the consonants and vowels a culture favors and, just as important, the ones it never uses. The Elvish style here leans on l, r, n, th and v and avoids k and g; the Dwarvish style is the reverse. Even three or four rules ("no names end in a vowel", "always a double consonant") make a cast sound related.
Fix the syllable shape
Open syllables (consonant then vowel: la, ri, ve) sound light and flowing. Closed syllables (dag, mor, grim) sound heavy. Decide how many syllables a typical name has: two for common folk, three or four for nobility, one for a people who value brevity.
Decide what the family name says
Family names carry a culture's values. The styles here use four patterns found in real naming: a father's name (Eysteinsson), a place (Westerdale), a trade or clan byname (Slatefist) and a deed or title (the Unbowed). Picking one per people gives readers a quiet clue to who they are.
The styles at a glance
Every name below came from this generator. Several styles have their own page with a longer guide: elves, dwarves, orcs and goblins, dragons, witches, fairies and villains.
| Name | What makes it work |
|---|---|
| Loriel Celondil | Elvish: liquid consonants, a flowing family name. |
| Haleth Alderwhisper | Wood elf: earthier syllables, a nature compound for a family. |
| Belga Coppermaker | Dwarvish: two closed syllables and a craft byname. |
| Shagra Stonetusk | Orc: guttural sounds, a clan name of strength. |
| Geirgerd Bergulfsdottir | Norse: two Old Norse elements, then her father's name. |
| Talenn nic Ailemar | Celtic: invented name, Gaelic nic for daughter of. |
| Kaslira of the Sun Gate | Desert: bright vowels, a byname from a place. |
| Fenna Pearlmere | Sea-faring: an open, rolling name and a harbor surname. |
| Hester Blackbloom | Witch: a real old given name with a hedgerow surname. |
| Vesaxa the Cinder Crown | Ancient dragon: a long name and a title earned by deeds. |
Pitfalls that pull readers out
- Unreadable spellings. If a reader can't say a name in their head, they will skip it, and your hero becomes "the X name". Keep main characters easy on first sight.
- Decorative apostrophes. An apostrophe should mean something: a glottal stop, a clan marker, a dropped letter. Used everywhere, it means nothing.
- Same first letter, same shape. Aerin, Aeron and Aerith in one cast blur together. Vary first letters and lengths across your main characters.
- Accidental borrowing. Famous names from existing books (and close variants) read as fan fiction. The generator skips the best known; search anything you keep.
- One culture's names for every villain. If all the harsh-sounding names belong to one people, readers notice the pattern, and so do the people that culture resembles.
Questions writers ask
Are these names free to use in my book or game?
Yes. You don't need anyone's permission, and in the United States names, including the name of a character, are not protected by copyright (US Copyright Office, Circular 33). A name used as a trademark is a different matter, so search any name you build a series on.
How is this different from a random syllable generator?
Each style has its own syllable lists and rules: which sounds may start or end a name, which may meet in the middle, how long names run, and what family names look like. Filters drop clumsy clusters, unpleasant words and well known names from existing books.
Can I keep a first name and change only the family name?
Yes. Press Keep given on any card, or type a name into the Keep given name field, and every new set varies only the family name. Keep surname works the other way round.
Will these work for Dungeons and Dragons characters?
Yes. The styles cover the peoples most tabletop games use, and every set can be shared with a link so your group sees the same names.
How do I make names for my own invented culture?
Pick the closest style, generate a few dozen, and keep the ones that share a sound. Then write down what they have in common (letters, endings, length) and use those rules when you name the rest of that culture by hand.
Keep your names where the story is
In Feldar each character, place and faction can be a card on the Canvas, linked to the others and kept beside the pages you are writing. When Feldar helps you write, it draws on those cards, so its suggestions use the names you chose.
More name generators
- Character namesReal names from 30 cultures, plus fantasy styles.
- Random namesQuick real full names from 30 cultures, labeled by culture and era.
- Last namesReal surnames from 30 cultures, and fantasy surnames.
- DnD namesNames for tabletop heroes: humans, elves, dwarves, tieflings, dragonborn and more.
- Elf namesHigh elf, wood elf and dark elf names with family names.
- Dwarf namesShort, heavy dwarf names with clan bynames.
- Orc and goblin namesGuttural orc names with clan bynames, and sharp goblin names.
- Dragon namesAncient dragons with titles, and young or bonded dragons.
- Villain namesDark fantasy villains and supervillain codenames.
- Hero namesSuperhero codenames by power, each with a civilian name.
- Witch namesOld-fashioned witch names, and names for covens.
- Fairy namesLight fairy names, and titles for the fae courts.
- God namesGods and goddesses with domains, and nameless old powers.
- Town and city namesEnglish-sounding, Norse, fantasy towns and great cities.
- Kingdom namesKingdoms, empires, duchies and marches.
- Tavern and inn namesVillage inns, dockside taverns and fantasy inns.
- Planet namesColony worlds, catalogue designations and invented worlds.
- Pen namesRealistic author names by genre, matching your initials.