How to outline a novel, scene by scene
A method that works for most novels, from a one-line premise to a card for every scene. Then we do it in full, on an original novel, so you can see what a finished outline actually looks like. The template is free to copy or download.
The short answer
- Write the premise in a sentence or two: who wants what, what stands in the way, and what it will cost.
- Name the want and the need: what your protagonist chases, and what they will have to learn or give up.
- Decide how much of the ending you need. Plotters fix it. Discovery writers choose a direction and leave the route open.
- Build the spine: six to eight major turns, from the inciting incident to the climax.
- Break the spine into chapters, and each chapter into a short sequence of scenes.
- Write a card for every scene: point of view, goal, conflict, turn, what changes, setting, rough length.
- Outline closely near, loosely far, and update the outline after every chapter you draft.
What an outline is for
An outline is the cheapest draft of your novel you will ever write. In a week you can see the whole shape of the book, find the sagging middle before you have spent three months inside it, and move a scene from chapter twenty to chapter four by moving one line. It is not a contract. The best outlines get argued with, and lose.
Outlining scene by scene, rather than chapter by chapter, matters because the scene is where a story actually happens. A chapter is a container. A scene is a unit of change: someone wants something, meets resistance, and leaves the scene in a different place from where they entered it. If you can say what changes in every scene, you have a book that moves. If you can't, you have found the problem while it is still cheap to fix.
1. Start with the premise, the want and the need
Before structure, you need to know what the book is about in a form short enough to say out loud. A logline does that. A useful pattern is: when something happens, a specific person must do something difficult, or else something they care about is lost. Specific matters. "A woman" gives you nothing to outline. "A translator who has never chosen a book" gives you scenes.
Then separate two things writers often blur. The want is what your protagonist is visibly chasing: the job, the treasure, the divorce, the killer. The need is what they must learn, accept or give up, and it usually runs against the want. K.M. Weiland frames this as the lie the character believes at the start of the book. It is a good question to ask: what does she believe on page one that the story will prove wrong?
Write down, in a line each:
- What does the protagonist want, and what would getting it look like?
- What do they need, and why are they resisting it?
- What do they stand to lose: a person, a place, a version of themselves?
- What question does the book keep asking? That is your theme, and it is easier to outline as a question than as an answer.
2. Decide how much of the ending you need
Some novelists cannot start until they know the last scene. Others, often called pantsers or discovery writers, find the story by drafting it, and Stephen King has argued in On Writing for starting from a situation and seeing what the characters do. Both are real ways to write good books. The question is not which camp you belong to, but how much of the destination you need in order to keep driving.
E.L. Doctorow put the middle position well: writing a novel is like driving a car at night. "You can see only as far as your headlights, but you can make the whole trip that way." For most writers that means knowing three things before drafting:
- The final choice. Not the plot of the climax, but the decision your protagonist will face there.
- The final image. A picture of the world after the story, ideally one that answers the opening.
- Which way the need resolves. Does she learn it, refuse it, or learn it too late?
If even that feels like too much, write a draft first and outline afterwards. A reverse outline, a scene card for each scene you have already written, is the fastest way to see a discovery draft whole. Everything below works the same way in reverse.
3. Build the spine
The spine is the handful of turns that hold the book up. Every structure system names them differently, but most agree on something like this, with rough positions in the book:
- Opening state. What normal looks like, and what is wrong with it.
- Inciting incident (somewhere in the first tenth). The event that disturbs normal and starts the want.
- End of act one (around a quarter). The protagonist commits and can't easily go back.
- Midpoint (around halfway). A reversal or revelation that changes what the want means.
- Crisis (around three quarters). Everything the protagonist has tried has failed; the cost of the lie comes due.
- Climax. The choice only this character could make, made under the most pressure.
- Resolution. The new normal, and the final image.
The percentages are guides for proportion, not page numbers. A slow literary novel may take a third of its length to commit; a thriller may commit in chapter two. What matters is that the turns exist and that each one changes the direction of the book, not just its intensity.
You don't need a system to find them, but the well-known ones give you a vocabulary and a checklist. They describe the same animal from different sides.
| Method | What it gives you | Good for | Watch for |
|---|---|---|---|
| Three-act structure | Setup, confrontation, resolution, with major turns near a quarter and three quarters | Almost any novel; it is the shared language of editors and teachers | Says little about the long middle, where most outlines fail |
| Save the Cat | Blake Snyder's 15 named beats, adapted for novels by Jessica Brody, each with a rough position | Commercial and genre fiction; writers who like a checklist | Followed to the page, it can make every book the same shape |
| Snowflake method | Randy Ingermanson's expansion from one sentence to a paragraph to pages, alternating plot and characters | Top-down plotters; writers who think in summaries | Many steps before you reach a scene; some writers lose the spark |
| Story Grid | Shawn Coyne's one-page Foolscap for the whole story, five commandments for every scene, and genre conventions | Revision and diagnosis; writers who want to know why a scene fails | A large system; it is easy to spend months in the spreadsheet |
| Seven-point structure | Dan Wells's hook, two plot turns, two pinches, midpoint and resolution, planned from the end backwards | Writers who already know the ending | Thin on character arc unless you add it |
Pick the one whose words help you think, and don't let it overrule the book. If your novel genuinely has no midpoint reversal, that is a choice you can make; just make sure something else is holding up the middle.
4. Break the spine into chapters, and chapters into scenes
Once you have the turns, decide roughly where each one falls by chapter, then fill the gaps. Think of a chapter as a short sequence of scenes with one job: introduce the antagonist, close an escape route, make the protagonist pay for a mistake. Write that job at the top of the chapter. If two chapters have the same job, merge them.
Inside the chapter, scenes tend to alternate between action and reaction. Dwight Swain called these scene and sequel: in a scene, a character pursues a goal, meets conflict and ends in some kind of disaster; in the sequel, they react, face a dilemma and make a decision, which becomes the goal of the next scene. You don't need to follow this strictly, but it explains why a run of all-action scenes feels breathless and a run of all-reaction scenes feels stuck.
End most chapters on a question rather than an answer. The reader should close a chapter knowing more than they did and wanting to know something new.
5. Write a card for every scene
This is the heart of a scene-by-scene outline. Each card is short, a paragraph at most, and answers the same questions:
- POV. Whose eyes and head we are in. Usually one per scene.
- Goal. What that character wants in this scene, concretely and now. "Get the contract signed by phone", not "find herself".
- Conflict. Who or what is in the way. It is most often another person with a goal of their own.
- Turn, or outcome. How the scene ends for the goal: yes, no, yes but, or no and. "Yes but" and "no and" keep a book moving; too many plain yeses let the air out.
- What changes. The value that shifts, from what to what: trust to suspicion, safe to exposed, ignorant to knowing. Robert McKee's Story makes this the test of a scene, and it is the best single test we know.
- Setting. Where and when, plus one sensory anchor you can start the scene from.
- Length. A rough word count. Not a target, a budget, so you notice when a minor scene is eating a chapter.
Two optional fields earn their place on most cards: what the scene plants or pays off (a clue, an object, a line that matters later), and a blank line for notes after drafting.
The "what changes" line is the filter. If you can't fill it in, the scene is probably information the reader needs but no event, and it can be folded into a neighbouring scene or cut. Story Grid's version of the same idea is that every scene needs an inciting incident, a complication that turns it, a crisis, a climax and a resolution; at card length, "goal, conflict, turn, change" is enough to catch most dead scenes.
6. Decide how detailed to go
There are three useful levels of detail, and most good outlines use all three at once:
- Turns only. One line per major turn. Right for the far end of the book, and for later books in a series.
- A line per scene. A beat sheet. Right for the next act.
- A full card per scene. Right for the next three to five chapters, the ones you will draft soon.
This is Doctorow's headlights again. Detail near, outline far. Plans for chapter twenty-two written before chapter one is drafted are mostly guesses, and the more detail you invest in a guess, the harder it is to let it go when the draft tells you something better.
Heavy plotters can card the whole book, and some genres reward it: mysteries with planted clues, thrillers with braided timelines, anything with more than two points of view. Even then, treat the far cards as pencil.
7. Revise the outline while you draft
An outline that never changes is either a very lucky plan or a draft that has stopped listening. A simple habit keeps the two in step:
- After each chapter, update its cards to match what you wrote, not what you planned. That is a reverse outline, one chapter at a time.
- Keep a drift log. One line each time the draft departs from the plan, and what that changes downstream.
- When a character refuses a scene, ask why before you force it. Often the outline asked them to do something the earlier draft made impossible.
- Re-check the spine at the midpoint and at the crisis, not every week. Re-outlining the whole book every Friday is a way of not writing it.
- Card a new scene before you add it, and ask it the same question: what changes?
A complete example: outlining The Faithful Copy
Most outlining guides stop at the method. Here is the method carried all the way through, on a novel we invented for this page: premise, cast, the ending, the spine, a card for every scene in act one, and the major turns for the rest. It is the level of outline we would want before starting a draft.
The premise
The Faithful Copy. Literary suspense, about 85,000 words, close third person, one point of view.
Logline: A translator hired to bring a dead Portuguese novelist's last book into English discovers that his widow has rewritten it, and has until the publisher's deadline to decide whose book she is translating.
Want: To deliver a faithful translation of Duarte Vaz's last novel, on time, with her own name kept to the small print.
Need: To accept that every translation is a choice, and to sign hers.
The lie she believes: A good translator disappears.
What she stands to lose: The biggest job of her life, a friendship she didn't expect, and the truth about a marriage that two people are still fighting over after one of them has died.
The question the book keeps asking: What do we owe the dead when the dead were lying?
Cast and setting
- Hanna Brask, 38. Translator from Portuguese into English. Grew up in Leeds and learned Portuguese at nineteen to read a Duarte Vaz novel she found in a charity shop. Eleven books translated, none of them chosen by her. Rents a room above a laundrette in Arroios. Precise, solitary, quietly proud of being invisible.
- Leonor Vaz, 71. Duarte's widow and literary executor. A retired Latin teacher who corrects as she listens. Funny, exact, fiercely private. Nursed Duarte through his last two years.
- Duarte Vaz, died last October at 78. The most translated Portuguese novelist of his generation. Wrote on a typewriter to the end, corrections in green ink. His last novel, O Inverno de Lúcia (Lúcia's Winter), is about a marriage.
- Graça Mendes, 64. Duarte's typist for thirty-one years. Now runs a stationery shop in Campo de Ourique. Kept the carbons.
- Tomás Vaz, 46. Duarte's son by his first marriage. Charming, short of money, left nothing in the will. Wants the "real" book published, and wants it to hurt.
- Simon Achterberg, 55. Hanna's editor in London. Decent, tired, answerable to a sales director.
Setting: Lisbon, January to May. Leonor's flat in Lapa, where Duarte's study has been kept shut since the funeral. Graça's shop and its back room. Hanna's room, with the dryers thudding below. Rain, then the first jacarandas. Two clocks: the publisher needs the translation by the first of May, for an autumn edition timed to the anniversary of Duarte's death, and his papers go to the national library in June.
The ending, decided first
For this book we know the destination. Hanna will translate Leonor's version and add an afterword under her own name that says exactly what she changed, what she knows and what she can't know. Leonor will give Duarte's letters to the national library instead of burning them. The final image: Leonor at her cleared dining table, reading Hanna's afterword aloud in English with a teacher's pencil, correcting it as she goes. It answers the opening, where Hanna silently fixes another writer's sentences and lets him take the credit.
Knowing the ending told us what the midpoint had to do: break Hanna's certainty about which version is the true one, so that the climax is a real choice and not a rescue.
The spine
- Opening state (chapter 1). Hanna delivers another writer's book, having quietly fixed his jokes, and lets him take the credit. Invisible, and fine with it.
- Inciting incident (end of chapter 1). The Vaz estate asks for her by name. Leonor sets terms: work in the study, on paper, nothing leaves the flat.
- First doubt (chapter 2). A festival recording of Duarte reading from the work in progress doesn't match the typescript she has been given.
- End of act one (chapter 4, about a quarter). Having read the typist's carbons, Hanna lies to Leonor and starts translating the original in secret.
- Midpoint (chapter 12). Duarte's letters show that the betrayal he gave to Lúcia in the novel was his own. Leonor didn't hide the truth; she took a lie out. Hanna has been smuggling a revenge into English.
- Crisis (chapter 18). Tomás leaks the story. The publisher now wants the "uncensored" original. Leonor shuts her door and says she will burn the letters. Simon gives Hanna two weeks before he hires someone else.
- Climax (chapters 22 to 23). Graça reveals that Duarte dictated some of the changes himself from a hospital bed. There is no pure original to be faithful to. Hanna chooses, and signs.
- Resolution (chapter 24). The afterword, the letters at the library, the reading aloud.
Act one, scene by scene
Four chapters, fifteen scenes, about 23,000 words, a little over a quarter of the book. One point of view throughout, so the POV field is always Hanna and we show it on the first card only; in a book with several narrators, that line does more work.
Job: Show Hanna's skill and her invisibility, then hand her the job of her life with a string attached.
At four in the morning, over the thud of the dryers, Hanna sends Simon the last chapter of a Brazilian thriller and deletes the author's fourteenth email about his puns.
- POV: Hanna.
- Goal: Deliver on time and get paid before the rent is due.
- Conflict: The author wants his jokes kept word for word. They don't work in English. She has rewritten them, and he will take the credit in interviews.
- Turn: Simon calls at nine, and not about the thriller. The Vaz estate wants a translator for Duarte's last novel, and asked for her.
- What changes: From a translator nobody chooses to one who has been chosen.
- Setting: Her room above a laundrette in Arroios. January rain, warm air rising through the floorboards.
Hanna opens the manuscript of O Inverno de Lúcia beside the paperback of Duarte's first novel she bought in Leeds for fifty pence.
- Goal: Decide whether she is good enough to take it.
- Conflict: The new book doesn't sound like him. His sentences used to run for half a page. These stop short, almost tender.
- Turn: She reads to the end anyway and cries at the last page. He wrote plainer because he was dying, she decides, and says yes.
- What changes: A doubt is planted and explained away. The reader notices; Hanna doesn't.
- Plants: The long sentences, which become her evidence in chapter 4.
- Setting: The same room at three in the morning, the dryers silent.
Leonor Vaz phones before the contract is sent.
- Goal: Get the contract signed by phone, without meeting anyone.
- Conflict: Leonor won't sign until she has seen Hanna "and her hands". The work will be done in Duarte's study, on paper, and no page leaves the flat.
- Turn: Hanna agrees to terms she would refuse from anyone else.
- What changes: The job now has a gatekeeper and a room. Hanna has given up control on the first day.
- Setting: The laundrette itself, among strangers' washing, because the signal is better downstairs.
Job: Make Leonor a worthy opponent and a possible friend, and give Hanna her first hard evidence.
Leonor gives Hanna tea and a paragraph from Duarte's first novel to translate aloud.
- Goal: Win the job for good.
- Conflict: Leonor corrects as she listens, like the Latin teacher she was. Hanna gets an idiom wrong.
- Turn: Leonor laughs, delighted. "You are not afraid to be wrong out loud. He was." She hands over the key to the study.
- What changes: Suspicion becomes a wary alliance, with Leonor clearly in charge.
- Setting: Leonor's sitting room. Tall windows, a strip of river between two buildings, a dining table covered in Duarte's unopened post.
Alone in the study, Hanna finds that the typescript is a laser printout, not the typewritten pages Duarte was famous for.
- Goal: Set up the work and begin.
- Conflict: Everything in the room is Duarte's except the manuscript, which is too clean: no carbon smudge, no green ink.
- Turn: Leonor, in the doorway, explains before Hanna can ask. "I had it retyped. The carbons were a mess." It sounds reasonable.
- What changes: A second doubt, smoothed over, this time by someone else.
- Setting: The study. The typewriter under its cover, green pens in a jar, the smell of a room shut for three months.
Leaving, Hanna meets Tomás Vaz on the stairs.
- Goal: Get out without being drawn into the family's business.
- Conflict: Tomás is charming, knows exactly who she is, and wants an ally.
- Turn: As she reaches the street door he says, "Ask her what she did with the carbons."
- What changes: There is a rival account of the widow, and someone else is watching the book.
- Setting: A stairwell tiled in blue and white, the timer light clicking off between floors.
At home, Hanna finds a 2019 festival recording of Duarte reading from "the book I am writing about a marriage".
- Goal: Prove Tomás wrong so she can work in peace.
- Conflict: The passage is the opening of the novel, almost. In the recording, Lúcia closes the shutters and then reads her husband's letters. In the typescript, she closes the shutters and sits down to wait for him.
- Turn: She plays the eleven seconds until she can transcribe them. The text has changed.
- What changes: Doubt becomes evidence.
- Setting: Her room, headphones on, the laptop the only light.
Job: Close Hanna's easy exits one by one, and open a back door.
Hanna calls Simon.
- Goal: Get her editor to tell her what to do.
- Conflict: Simon says authors revise, readings are drafts, and the estate can end the contract with one letter. Sales already have a cover.
- Turn: He tells her, kindly, to translate the book she has been given. She says she will.
- What changes: The official route is closed. She is alone with it.
- Setting: The 28 tram, jolting up the hill, a tourist filming over her shoulder.
Hanna finds Graça Mendes's shop and buys a notebook she doesn't need.
- Goal: Find out whether the carbons still exist.
- Conflict: Graça loved Duarte and is afraid of Leonor. She talks about paper weights and the price of typewriter ribbon, and nothing else.
- Turn: As Hanna pays, Graça mentions that the shop closes at one on Thursdays, "for stock".
- What changes: A door opens, on someone else's terms.
- Setting: A narrow shop in Campo de Ourique, pencil shavings, a bell on the door.
A working session at Leonor's: Duarte's private vocabulary, and the story of how they met.
- Goal: Ask about the festival reading without seeming to.
- Conflict: Leonor sees the question coming and closes like a fan. Then, unasked, she talks about the two years of nursing him: the night medicines, the letters he dictated to her and never sent.
- Turn: Hanna doesn't ask. She goes home liking Leonor, which makes everything worse.
- What changes: Suspicion is complicated by sympathy.
- Plants: Duarte dictating from his bed, which pays off in chapter 20.
- Setting: The study, Leonor in Duarte's chair, the winter light gone by half past four.
Thursday at one. Graça lets her into the back room and opens a box.
- Goal: Read the original first chapter.
- Conflict: Graça's rules: here only, no photographs, no notes, and she will deny everything.
- Turn: The carbon matches the recording. In Duarte's original, Lúcia reads her husband's letters every night and copies the ones she likes into her own hand. It is a different book about a different wife.
- What changes: There are two books. Hanna has been given one.
- Setting: Boxes of envelopes, a two-bar heater, carbons that smell faintly of wax.
Job: Make Hanna choose, and make the choice cost her.
From memory and the recording, Hanna drafts the original opening in English beside the version she was given.
- Goal: Decide which one is Duarte.
- Conflict: The original is better and crueller. The typescript is kinder, and plainer.
- Turn: Reading both pages aloud, she is sure. The long sentences are his. Someone has rewritten a dead man.
- What changes: She now believes Leonor falsified the book. This certainty is what the midpoint will break.
- Setting: Her room, two files open, the laundrette's night cycle below.
Leonor asks to hear chapter one in English.
- Goal: Give Leonor the version she expects and reveal nothing.
- Conflict: Leonor reads English slowly, pencil in hand, and stops at a word Hanna has borrowed, without meaning to, from the carbon.
- Turn: "Where did you find that word?" Hanna lies: "I made it up." Leonor looks at her for a long time and says it is very good.
- What changes: Her first lie to Leonor. Hanna is inside the deception now, on both sides of it.
- Setting: The sitting room at dusk, the strip of river going dark.
Tomás buys her a coffee and offers letters from his father that he says "explain everything".
- Goal: Get evidence without taking a side.
- Conflict: Tomás wants a public scandal, with her name on it.
- Turn: She says no to the letters and yes to his phone number.
- What changes: She has an ally she doesn't trust.
- Setting: A pastelaria near the Estrela basilica, a glass case of custard tarts, Tomás paying in coins.
Hanna emails Simon that she needs two more weeks "for Duarte's idioms", then makes a new folder.
- Goal: Buy time.
- Conflict: Herself. She has never missed a deadline or lied to an editor.
- Turn: She names the new file "Lúcia, original" and starts typing the first carbon from memory.
- What changes: End of act one. She is no longer translating the book she was hired for. She is looking for the real one.
- Setting: Her room on the first dry morning in weeks, sun on the laundrette sign.
The rest of the book, in turns
Past act one, we outline by turns and a line per chapter group. These will change once the draft gets there, and that is the point of keeping them light.
- Chapters 5 to 11. Two translations: the commissioned one by day in the study, the original by night from what she memorises in Graça's back room each Thursday. Leonor becomes a friend and teaches her the Latin under Duarte's slang. First pinch, chapter 8: Leonor mentions that Graça "telephoned to ask after me", and Hanna can't tell if it is a warning. Chapter 11: Graça brings out the last box, and it holds letters, not carbons.
- Chapter 12, midpoint. The letters are Duarte's to a woman in Porto, across nine years. The secret correspondence he gave Lúcia was his own, and the wife in his original is recognisably Leonor. Leonor's edits didn't hide the truth; they took out a lie. Hanna has spent six weeks smuggling a revenge into English.
- Chapters 13 to 17. Trying to put it right, she makes it worse. She tells Leonor everything; Leonor, past anger, tells her the marriage as she lived it. Second pinch, chapter 16: Tomás, cut out, gives his letters to a Lisbon newspaper under the headline that the widow rewrote Vaz's last novel. Simon calls: the publisher now wants the "uncensored" text, and sees the scandal as publicity.
- Chapter 18, crisis. Leonor won't open the door. Her note says she will burn the letters "so that no one can be faithful to them". Simon gives Hanna two weeks to deliver the original or he will hire someone who will. She has two translations and no right to either.
- Chapters 19 to 21. Graça, who has kept one more thing back, tells Hanna that in hospital Duarte dictated changes to Leonor, and Graça typed them from Leonor's notes. Some of the kinder book is his. Nobody can now say which lines.
- Chapters 22 and 23, climax. Hanna delivers the text Leonor gave her, with an afterword under her own name setting out both versions, what she knows and what she can't. Simon can take it or replace her. Then she goes to Leonor's door and asks her not to burn the letters but to give them to the national library, sealed, with the rest of the papers. The choice is Leonor's.
- Chapter 24, resolution. May. A receipt from the national library on the cleared dining table. Leonor reads the afterword aloud in English, pencil in hand, correcting it. Hanna's name will be on the cover, smaller than his, but there.
What the example shows
- Every card has a turn. No scene ends where it started, even the quiet ones (scenes 2 and 10).
- The protagonist acts. In nearly every scene Hanna wants something and does something about it. Things happen to her, but she makes the moves that matter.
- The set-ups are on the cards. Duarte dictating from his bed in scene 10 is what makes the climax possible. Writing "plants" on the card is how you remember to pay it off forty thousand words later.
- The midpoint changes the meaning of the want. Before it, "a faithful translation" means the original. After it, nobody knows what it means, which is what forces the need.
- Detail falls away with distance. Full cards for act one, a line per chapter group after that.
Free novel outline template
Here is the template we used, with every field from the example. Copy it into whatever you write in, or download it as a plain-text Markdown file that opens in any text editor, Word, Google Docs or Feldar. Copy the cast, chapter and scene blocks as many times as you need.
PREMISE Working title: Genre and target length: Point of view: Logline: Want: Need: The lie they believe: What they stand to lose: The question the book keeps asking: ENDING The final choice: The final image: How it answers the opening: CAST (one per main character) Name, age, role: Wants: Hiding or refusing to see: Helps or blocks the protagonist by: Changed by the end: One concrete detail: PLACES (one per setting) Place: What happens here: Sensory anchor: SPINE Opening state: Inciting incident (first tenth): End of act one (about a quarter): First pinch: Midpoint (about half): Second pinch: Crisis (about three quarters): Climax: Resolution and final image: CHAPTER (one per chapter) Number and title: Rough length: The chapter's job: Scenes: The question it leaves: SCENE CARD (one per scene) Number and title: POV: Setting (where, when, one sensory anchor): Summary (one sentence): Goal: Conflict: Turn (yes / no / yes but / no and): What changes (from what to what): Plants or pays off: Rough length: Notes after drafting:
If you are naming a large cast, the character name generator can suggest names that fit a period and place. To check how your drafted chapters compare with the lengths on your cards, paste them into the word counter.
Common outlining mistakes
- Outlining events instead of changes. "They have dinner" is an event. "At dinner she learns he sold the house" is a scene. Every card needs its "what changes" line.
- A middle made of obstacles. Twelve chapters of things getting harder in the same way is not a second act. The midpoint should change the direction of the book, not just raise the volume.
- A protagonist who only reacts. If most of your cards begin with something happening to her, give her a goal in each scene and let her make the move that goes wrong.
- Leaving the opposition off the outline. Antagonists have plans. Write a short spine for theirs, even if it never appears on the page, and their scenes will start pushing back.
- Planning the far end in detail. Precise cards for chapter thirty, written before chapter one, are guesses you will be reluctant to abandon.
- Treating the outline as finished. An outline that has not changed after five drafted chapters is probably being obeyed rather than used.
- Outlining instead of writing. If you have rebuilt the spine for the third time this month, start drafting the first chapter you are sure of. The draft will answer questions the outline can't.
- Every scene the same size. If every card says about 2,000 words, look again. Some moments deserve a page and some deserve a chapter.
How long should a novel outline be?
As long as it needs to be for you to start drafting with confidence, and no longer. Some rough ranges, worked out from the levels of detail above rather than from any rule:
- A spine fits on one page: six to ten turns, a line or two each.
- A line per scene for a book of fifty to eighty scenes comes to a few pages, perhaps 1,500 to 4,000 words.
- A full card per scene, at 80 to 200 words a card, comes to somewhere between 5,000 and 15,000 words for the whole book. The act-one cards above come to about 1,700 words for fifteen scenes.
Very detailed outlines, the kind that run to tens of thousands of words with dialogue sketched in, are closer to a zero draft. That can work, especially for tightly plotted mysteries, but notice when the outline has started to cost you the pleasure of finding things out in the draft.
Outlining a series
A series needs two spines: one for the whole series and one for each book. The series spine works like a book spine scaled up. Book one carries the inciting incident, a middle book carries the reversal, and the last book carries the climax. But each book still needs its own complete shape, with its own climax and a resolution that satisfies a reader who never picks up the sequel.
- Outline book one fully, later books in turns only. What you discover drafting book one will change book three.
- Plant, but don't depend. Set things up in book one that can pay off later, but don't let book one's ending need book two to make sense.
- Keep one source of truth for the cast and world. Ages, eye colours, who knows what and when. A series breaks on continuity long before it breaks on plot.
- Track arcs across books. A character can change a little in each book or a lot in one. Decide which before the reader notices that nobody has changed at all.
Outlining a novel in Feldar
In Feldar, each page of your book, usually one chapter, has an Outline of scenes beside it. You can type your scene cards in yourself, or describe the next beats, choose how many scenes you want, and Generate scenes proposes a title and short description for each. Nothing is fixed: rewrite them, delete the ones that don't belong, add your own. The plan stays next to the page while you write, so updating it after a chapter takes a minute. How scene planning works.
Your cast and places go on the Canvas, a board of cards for characters, locations, items, factions, plot beats and notes, joined by labelled links such as Opposes or Causes. For the example above, that is Hanna, Leonor, Graça and Tomás, the flat in Lapa and the back room, with Tomás opposing Leonor. When Feldar suggests scenes or text, it draws on those cards. For the rest of the app, see novel writing software.
Questions novelists ask about outlining
How long should a novel outline be?
Long enough to start drafting with confidence. A spine fits on one page. A line per scene runs to a few pages. A full card for every scene, at 80 to 200 words a card, usually lands between 5,000 and 15,000 words for a whole novel. Most writers do best with full cards for the next few chapters and lighter notes for the rest.
Should I outline or write by the seat of my pants?
Whichever gets you to a finished draft. Plotters tend to write drafts that need less structural revision; discovery writers often find stranger, livelier material and fix the structure afterwards. Many novelists land in between: they know the ending and the major turns and discover the scenes. If you draft first, a reverse outline of what you wrote gives you the same view of the book an outline would.
How many scenes should be in a chapter?
Commonly one to four. A chapter of a single long scene is normal in literary fiction and in big set pieces; fast thrillers often cut between two or three short scenes per chapter. Decide by what the chapter has to do, not by a count. If a chapter has five or more scenes, check that it isn't really two chapters.
How many chapters are in a novel?
There is no standard. Most adult novels run roughly 70,000 to 100,000 words, and chapters commonly run 2,000 to 5,000 words, which puts many books somewhere between 15 and 40 chapters. Thrillers with very short chapters can pass 80; some literary novels have a dozen. Work out your target word count, decide how long your chapters feel right, and divide.
How many scenes does a novel need?
Scenes in novels commonly run from about 1,000 to 4,000 words, so a book of 80,000 to 90,000 words usually holds somewhere around 40 to 80 scenes. The example on this page plans about 60 for 85,000 words. If your count is far outside that range, it isn't wrong, but check whether your scenes are doing one job each.
What is the difference between an outline and a synopsis?
An outline is a working tool for you: scene by scene, in whatever shorthand helps, and it changes as you draft. A synopsis is a document for someone else, usually an agent or editor: one to two pages of continuous prose that tells the whole story, ending included. A finished outline makes the synopsis much easier to write.
Can I outline a novel I have already started?
Yes, and it is often the most useful outline you will make. Write a scene card for every scene you have drafted, based on what is on the page, not what you meant. The gaps and repeats show up fast. Then outline forward from where you stopped, using the free template.