DnD name generator
Original names for tabletop characters and the fiction you write about them: humans, elves, dwarves, halflings, gnomes, orcs, half-orcs, tieflings, dragonborn, goliaths and aasimar, each with its own sound rules and family names.
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Classical shapes with a hard or hissing edge, often with a chosen word in place of a surname.
Shortlist
0 savedPress the star on a name to keep it here. The shortlist is shared by all of Feldar's name generators.
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Naming conventions by ancestry
Each option follows its own rules: which sounds start and end a name, how long names run, and what the second name is. The second name says the most about a people, so decide early whether your table's dwarves carry clan names, your tieflings chose their own, and your halflings are named for the farm.
| Ancestry | Sounds | Second name |
|---|---|---|
| Human | Familiar medieval roots with altered endings (Alys, Tormar). | A place, built like an English surname (Greyridge, Thornwood). |
| High elf | l, r, n, th and v, open vowels, three or four syllables. | A long flowing family name (Evewyn, Melathor). |
| Wood elf | Shorter and earthier than high elf names. | A nature compound in the common tongue (Elderglade). |
| Dark elf | Elvish shapes with z, x, sh and v. | A noble house (Vaerae, Zillith). |
| Dwarf | Short closed syllables and endings such as grim and hild. | A clan byname from stone, metal and craft (Coalheart). |
| Halfling | Two friendly syllables with soft or homely endings: o, y, ie, by, kin, wick. | The garden, hedge and brook (Applewhistle, Oatloaf). |
| Gnome | Bouncy and clicky, ending in ble, dle, ock or ix. | A workbench compound (Brightwhistle), or a nickname instead. |
| Orc | g, r, k, z and sh, short u and o, closed syllables. | A clan byname or a deed (Ironjaw, of the Red Hand). |
| Half-orc | Orcish sounds softened toward human names. | A human surname, an orc byname, or the border they grew up on. |
| Tiefling | Classical shapes with a hard or hissing edge (k, x, z, th). | Often a word they chose for themselves (called Ember), else a human surname. |
| Dragonborn | Heavy and breathy: dh, gh, rh, kh, long vowels. | A long clan name that carries a lineage. |
| Goliath | Two or three syllables, long vowels and a hard stop. | A name earned on the mountain (Cliffwalker). |
| Aasimar | Bright and open, with soft endings such as iel, ara and on. | A plain human family name, sometimes a title. |
All of these rules are Feldar's own. They borrow the general feel of the fantasy tradition, not names or naming tables from any rulebook or setting, and the generator skips a list of published names (rulebook samples, well known Forgotten Realms and Dragonlance characters, gods of the official settings and Tolkien's hobbits) in case a rule lands on one by chance.
Examples from the generator
| Name | What makes it work |
|---|---|
| Alys Greyridge | Human: a short medieval given name and a place surname. Nobody at the table will trip on it. |
| Liranthir Evewyn | High elf: three syllables of l, r, n and th. Friends would shorten it to Lir. |
| Bromhild Coalheart | Dwarf: the -hild ending marks her as a woman; the clan name says what her people mine. |
| Wynette Applewhistle | Halfling: a soft given name and a family name you could find on a farm gate. |
| Fenbo called Spare Parts | Gnome: a nickname in place of a family name, earned at the workbench. |
| Tenok of the Salt Steppe | Half-orc: named for the border he grew up on rather than either parent. |
| Helael called Ember | Tiefling: a chosen word in place of a surname, which says what she wants to be. |
| Vesana Yarrakjhandar | Dragonborn: a short given name and a clan name long enough to carry a lineage. |
| Nemai Cliffwalker | Goliath: a mountain name and a second name the clan gave her. |
| Selus the Lantern-Bearer | Aasimar: a bright given name and a title from the light he carries. |
Using the names at the table and on the page
- Say it aloud first. A player character's name is spoken hundreds of times. If the table can't say it after hearing it once, give the character a short form for everyday use and keep the full name for introductions.
- Prep names before the session. Players always question the guard you didn't plan for. Generate 24 for each ancestry in your next town, star the good ones, and use Copy all to paste the shortlist into your notes.
- Let the second name carry the story. A tiefling called Penance has a past. A half-orc named for a border has a home. Ask why the character has that name, and you have a backstory hook.
- Share one set with the group. Copy a link to these names opens the same set for everyone, so a party can choose names for a new town together.
- Writing fiction from your campaign? Original names keep your book clear of names that belong to a published setting. Search any name you keep, all the same.
Pitfalls
- Joke names that outlive the joke. A pun is fun at session one and tiring at session forty. If you want comedy, put it in a gnome's nickname, which can change.
- Every name from one sound bank. If the whole party is Ae- and Th-, nobody can tell the elves apart in a fight. Vary first letters across the table.
- Harsh names only for some peoples. If every orc and drow sounds like a villain, you are telling players who the villains are before the story does.
- Accidental borrowing. A name close to a famous character pulls players out of your world. The generator skips the best known; check anything you keep.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Feldar is not affiliated with or endorsed by Wizards of the Coast. The names on this page come from Feldar's own rules, not from any D&D book.
Questions writers ask
Are these the official D&D names?
No. They are original names from Feldar's own syllable rules and word lists. Nothing is copied from the Player's Handbook or other D&D books, and the generator skips a list of published names in case a rule lands on one by chance.
Which species are in the 2024 rules?
The 2024 Player's Handbook calls them species and lists ten: aasimar, dragonborn, dwarf, elf, gnome, goliath, halfling, human, orc and tiefling. Half-orcs and half-elves are no longer separate options there, though the rules stay compatible with the 2014 book (Wikipedia, Half-orc). This page covers all ten, plus half-orc, wood elf and dark elf.
Can I use these names for my character or my campaign?
Yes. They are free for your character, your campaign and your published adventures or fiction. Names alone aren't protected by copyright in the US, but a name used as a trademark can be, so search any name you build a product around.
Can I keep a first name and change only the family name?
Yes. Press Keep given on any card, or type a name in Keep given name, and each new set changes only the family or clan name. Keep family name works the other way round.
How do I name a whole party so the names fit together?
Generate a set for each ancestry, then pick names with different first letters and lengths. A party of Vesana, Bromhild, Fenbo and Alys is easy to follow; a party of Aelor, Aeron and Aerith is not.
Keep your names where the story is
In Feldar each character, place and faction can be a card on the Canvas, linked to the others and kept beside the pages you are writing. When Feldar helps you write, it draws on those cards, so its suggestions use the names you chose.
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